When to Award Experience Points

Page history last edited by jtwms1 9 mos ago

When to Award Experience Points

 

Experience points are at once rewards for behavior which facilitates the story and the logical consequence of living life and learning from it. In Story Arc games, characters generally earn experience points for four basic types of actions. Cobblers should give out experience points at the end of each session for actions which fall into the following categories: 

  • Those which make the story more entertaining (more humorous, more dramatic, more action-oriented, ect.). These are arguably the most important.
  • Those which are successful (characters should be rewarded for accomplishing their goals), especially spectacular successes.
  • Those which fail (characters learn at least as much from failure as they do from success), especially spectacular failure.
  • Those which indicate skilled roleplaying (players who make their characters act consistently and in a way that makes sense given the context of the game deserve to be rewarded for their sacrifices and/or integrity).

Previous: Introduction to Character Advancement Next: Determining Experience Point Quantity

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