| 295—382 | Great Kobold Reckoning occurs. |
| 980 | The bladdery is invented. |
| 999 | The Hinkerville Frigid Doom occurs. |
| 1021 | Hot air balloons successfully used. |
| 1028 | Pigeons first used for long range messaging in the upper atmosphere. |
| 2305 | Wizards develop the first spells scrying for life on other worlds. |
| 2330 | Hot air balloons successfully escape the local atmosphere of Terrek. |
| 2331 | Amplified vocal yelling is first used for short-range transmissions. |
| 2340 | Clerics research and implement the technomanic magics. |
| 2352 | Firmanauts first set foot on Lunek. |
| 2354 | First Grelf bases discovered on Lunek. |
| 2357 | Zephercraft first invented and used. Drives are sails and oars. Gem technomancy is taken from the Grelves.] |
| 2368 | Bard technomancy for long-range transmissions established. ("man your instruments") |
| 2370—2379 | The Grelf War. |
| 2385 | The slipstream is discovered. |
| 2390—2440 | Other worlds are colonized/invaded. |
| 2440 | Terrek mysteriously vanishes. |
| 2440—2950 | Terrek colonies continue to grow on numerous worlds in a relatively small section of the heavens. |
| 2444—2950 | A long series of military conflicts occur between colonies. |
| 2500—2600 | Sprites, Hobbits, Dwarves, Orcs, Elves, Dryads, and Trolls discovered to be from different worlds. |
| 2622 | Wand blasters are invented. |
| 2661 | Mirror technomancy for short-range transmissions established. "Mirror, mirror, on the wall..." |
| 2703 | Phase ballistas invented (2x damage). |
| 2705 | Critical Melee Weapons invented. (can parry energy blasts, making other weapons useless against them. A person with a critical weapon can destroy foe's non-critical weapon with a +3 attack. |
| 2800 | Major advances in scrying technology occur. |
| 2950 | The Kingdom of Accord is established, uniting former Terrek colonies with dwarven, elven, and orcish homeworlds [and expanding outward into the heavens. |
| 3000—? | Territorial conflicts with the gods occur increasingly; divine power concentrations continue to increase. By this year, magic has fallen almost completely into disuse, replaced by technomancy. |
| 3030 | Sophisticated reserve power systems are established (X degrees that can be channelled to wards, weapons, gravity, air/air pressure, temperature). |
| 3250 | Godspeed Drives updated to move faster than 1x godspeed, depending on skill of the operator and the maximum speed of ship. Maximum speed determined by coolness of ship. |
| 3152 | Wards invented, but are not in common use (absorb 4 degrees, let one through each time, used up when used up). |
| 3191 | The first Godspeed Drive is invented; can move at x1 basic godspeed only and is dangerous, threatening to shake apart. |
| 3268 | The Hobbit homeworld campaigns for entry into the Kingdom of Accord. |
| 3266 | The first mushroom circle teleporters invented and considered dangerous. |
| 3270 | Rune Technomancy invented and used in a few extremely advanced craft. |
Comments (0)
You don't have permission to comment on this page.