The Redemption

Page history last edited by ineptsegue 10 mos ago

The Redemption

 

The Redemption is a zephyrcraft that has a long and difficult-to-understand history. The ship itself was made from The Tree by Ongal. For its time, the ship is quite advanced, with several features not found in contemporary craft. However, it was 'liberated' by the Fast Track adventurers from The Munchkin before it was completed, and as such, has its share of quirks.

 

It was dubbed Redemption by these adventurers, as a reflection of their self-improvement related goals.

 

As it did when it was The Tree, The Redemption serves as home, MacGuffin, and adventuring focal point for the Fast Track adventurers.


Energy

The Redemption, like other ships, derives energy from the inherent drama or intrigue-potential of its design and the magic inherent to its treeness. The Redemption itself has a total charge of ten energy units as of 3270.

 

AbilityDuration Per Charge
Ward vs. Energy1 shift
Shroud1 shift
Godspeed1 shift
1 weapon blast1 shot
Invasion portal1 shift

 

The Redemption is one of the fastest zephercrafts of its era, as it can travel at multiples of godspeed. It regains one charge per shift.

 

Current charge: 8/10


Damage Absorption Potential

 

The Redemption has a Damage Threshold of 5.

 

Current Damage Status: 5/5


Notable Features:

 

Notable Quirks:

  • A notoriously inaccurate parrot-based intercom system.
  • The tutorial on how to use the ship appears to be broken.


Sketch of Crew Quarters

 

Other Views of the Redemption

An ever bigger diagram.

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See also The Tree

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