Slime Sheath

Page history last edited by ineptsegue 1 yr ago

Slime Sheath

Drain-2
Costx2
RangeSee below
DurationSee below

 

Slime Sheath causes the caster's hand to spew forth a load of thick, greenish-brown goo in a range specified by the degree matrix. Anything the goo covers (roll Throwing to hit a moving or distant target) gains armor protection as specified on the spell results chart. The quantity of goo spewed forth is enough to cover an entity or object of the size specified in the quantity result. Once applied, the goo slowly drips off the target, leaving behind a sticky residue which is rather disgusting but otherwise not a hindrance (it can be removed with a thorough washing). By the time the spell's duration expires, enough of the goo has dripped off that the spell is of no more benefit, although this does not mean the target is clean. People with this spell cast upon them leave a trail of glop wherever they go (at least through the duration of the spell).


Degree Matrix

DegreesStream Range/Thickness/Number of TargetsDurationArmor Quality/Dex & Str Penalty
15'/Trickle/1Scene1 Degree/-1 Penalty
210'/Thin Stream/2Hour1 Degree/No Penalty
320'/Thick Stream/4Shift2 Degrees/-1 Penalty
440'/Torrent/8Day2 Degrees/No Penalty
580'/Deluge/16Week3 Degrees/-1 Penalty


Spell Components

  • Caster mixes various substances into the foulest concoction she can manage, spitting in it while whispering in a magical language stories of legendary heros who wore amazing armor. She then dips her hand into it and blows the material at the target; once she blows, the material will keep spewing.


Limitations and Notes:

  • Description
  • Description


Users of this Spell

  • None


Modules

• Slime Stench (XP: 8): Casters who know Slime stench can, at their option, cause the goo to emit a powerful odor which forces everyone in the vicinity to hold their breath or suffer a -3 penalty to all activity. If desired at the time of casting, the caster can eliminate the protective quality of the slime.

• Protection Reversal (XP: 8): The caster can, at his option, reverse the protective effects of the spell, so that the spell applies exactly in reverse (for example, at 4 degrees of success, the target’s B/E/R/P and P/E/C/T is -2/-2/-2/-2 and -1/-1/-1/-1 .

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