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Slime SheathSlime Sheath
Slime Sheath causes the caster's hand to spew forth a load of thick, greenish-brown goo in a range specified by the degree matrix. Anything the goo covers (roll Throwing to hit a moving or distant target) gains armor protection as specified on the spell results chart. The quantity of goo spewed forth is enough to cover an entity or object of the size specified in the quantity result. Once applied, the goo slowly drips off the target, leaving behind a sticky residue which is rather disgusting but otherwise not a hindrance (it can be removed with a thorough washing). By the time the spell's duration expires, enough of the goo has dripped off that the spell is of no more benefit, although this does not mean the target is clean. People with this spell cast upon them leave a trail of glop wherever they go (at least through the duration of the spell). Degree Matrix
Spell Components
Limitations and Notes:
Users of this Spell
Modules • Slime Stench (XP: 8): Casters who know Slime stench can, at their option, cause the goo to emit a powerful odor which forces everyone in the vicinity to hold their breath or suffer a -3 penalty to all activity. If desired at the time of casting, the caster can eliminate the protective quality of the slime. • Protection Reversal (XP: 8): The caster can, at his option, reverse the protective effects of the spell, so that the spell applies exactly in reverse (for example, at 4 degrees of success, the target’s B/E/R/P and P/E/C/T is -2/-2/-2/-2 and -1/-1/-1/-1 .
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