Rolling the Dice

Page history last edited by ineptsegue 1 yr ago

Rolling the Dice

 

Pick up the twenty-siders you selected earlier and toss them down onto the nearest hard surface. When they stop moving, note the number which comes up on each die and take care not to become so excited that you knock the dice onto the floor. (Stress resulting from die loss is now the second leading cause of gamer insanity, right after character overidentification due to LARPing).

 

Note what you rolled. Every die which turns up a number equal to or less than your Skill is a degree. The more degrees you get, the better you do. If you roll no degrees, you fail. If you roll more 20s than you roll degrees, you don’t just fail — you bungle. In some situations (such as in combat or other situations in which characters are competing against each other) if you roll more 1s than you roll dice that aren't degrees, your roll is considered a critical success.

 

Degrees

ResultMeaning
BBungle: The GM describes some nasty thing that happens as a result of her screw up, doing her best to hose the character.
0Failure: The GM describes the action failing.
1Minimal Success: The GM describes action as accomplished in a mostly half-assed, incomplete, or barely complete fashion.
2Complete Success: The GM describes the action as more-or-les accomplished successfully.
3Amazing Success: The GM describes the action as very thoroughly and satisfyingly accomplished.
4+Phantasmagorical Success: The GM describes the action as accomplished beyond the reasonable expectations of the average player. (Alternatively, the GM can allow the player to describe the action herself.)
CCritical Success: The number of degrees the character achieved are doubled. (This is only relevant for certain kinds of actions, like those which typically take place in combat.)


 

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