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Rolling the DiceRolling the Dice
Pick up the twenty-siders you selected earlier and toss them down onto the nearest hard surface. When they stop moving, note the number which comes up on each die and take care not to become so excited that you knock the dice onto the floor. (Stress resulting from die loss is now the second leading cause of gamer insanity, right after character overidentification due to LARPing).
Note what you rolled. Every die which turns up a number equal to or less than your Skill is a degree. The more degrees you get, the better you do. If you roll no degrees, you fail. If you roll more 20s than you roll degrees, you don’t just fail — you bungle. In some situations (such as in combat or other situations in which characters are competing against each other) if you roll more 1s than you roll dice that aren't degrees, your roll is considered a critical success.
Degrees
Previous: Gathering the Dice Next: Modifying and Interpreting Rolls
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