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OutfittingOutfitting
The final part of creating a character is outfitting — deciding what kind of "stuff" you have and begging the GM for it. If the GM is rather stingy, you start naked and utterly without equipment unless you want to spend experience points on buy your possessions. Fortunately, most GMs aren't this ornery.
For purposes here, the basic unit of currency in Story Arc is referred to by the generic term credits, though most games will have more specific names (such as silver pieces or dollars). For the sake of convenience, a credit buys the same same value in any universe, whether it's called a dollar or a piece of eight.
In Story Arc, you start without money unless you elect to purchase it with experience points. One experience point gets you 50 credits.
Previous: Extraordinary Abilities Next: (Ignoring) Encumbrance
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