Loyalty Muddling
| Drain | -2 |
| Cost | x1 |
| Range | See below |
| Duration | See below |
When cast, Loyalty Muddling unleashes a momentary blast of nearly blinding light which affects everyone within the spell's range (except the caster). The spell’s range extends a number of feet equal to the Range result, starting from the caster and proceeding in all directions. All affected must resist the strength of the spell with Mystical Resillience check or immediately switch sides in whatever conflict they perceive is transpiring. This means that a person affected by Loyalty Muddling will begin working to accomplish the goals of the opposition as he perceives them (if he perceives them incorrectly, he will work to accomplish his own warped perceptions of those goals). If a target is completely unaware of any conflict, nothing happens. If the target is aware of multiple conflicts, she will switch sides in all of them, even if this results in contradictory goals. If the target is neutral in a conflict, she will jump in on a random side. The target will not take any direct action against her own physical well-being, however; she will take a larger view of the goals of the opposition. After a scene elapses, targets of the spell faced with a convincing argument that they are behaving insanely (such as one resulting from a successful Persuasion check) can make a Resisting Urges check (no more than once every hour) to ignore their desire to help the opposition, although the spell will continueto affect them through its duration.
Degree Matrix
| Degrees | Range | Duration |
| 1 | 5' | 1 minute |
| 2 | 10' | 1 scene |
| 3 | 20' | 1 hour |
| 4 | 40' | 1 shift |
| 5 | 80' | 1 day |
Spell Components
- The caster grinds up the pieces of a game (such as chess) while speaking incantations over them, then throws this into the air at casting.
Limitations and Notes:
Users of this Spell
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