Darff

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Darff


 

Character Name: Darff T. MacGuffin
Player Name: Andy Geyer

 

Character Status

Race: Human Age: 22
Gender: Male Preference: Donuts, Mustaches
Hair: Black, Bowl Cut Eyes: Brown
Height: 5'11" Weight: 190

 

Money

Lime 96
Crowns 559
Crests 24
   

 

Physical Description / Attire

Darff is an average looking human male. In fact, were it not for the fact that he now travels with a group of interesting adventurers, he would be completely indistinguishable from any NPC guard you may see. He has recently acquired a giant Hammer which he keeps strapped to his back, and is slowly transitioning from his stolen guard uniform to a set of gray clerics robes and a ridiculously pointy hat.

 

Concept

The MacGuffins have long been a family of guards. Flux MacGuffin (Darff's father) served the Neutralia guard. He was killed killed by a group of wandering adventurers. Klemp MacGuffin (Darff's grandfather) was a sergeant in the Castle Insomnia royal guard. He was killed by an assembly of traveling privateers. Krumb MacGuffin (Darff's great-Grandfather) worked as private security for the Nightshade family of Queensbarrow. He was killed by a congregation of wayfaring swashbucklers. John MacGuffin (Darff's great-great-grandfather) was an ice cream salesman, and was died of a stroke. His wife, however (Troot MacGuffin) served the Hinkerville militia, and was killed by a pack of roaming mercenaries.

 

Darff, however, resented the family business (and the doom it seemed to inevitably bring). Thus, at the age of 16, he set out on a teenage rebellion. He returned home a year later, having wasted all of his money to have a 3rd arm magically attached to his chest (it had seemed like a good idea at the time). Resigned to his fate, he enlisted in the Hinkerville guard.

 

It was there that he met 2 vagabond globetrotters: Kale Ecutel and Merri Roundbottom. Fearing that these would be the random strangers that would be his demise, he broke tradition and joined them. His new act of defiance was short lived, and after only several hours with the duo found himself cursed by an unpleasant shopkeep and in the Hinkerville jail, where he came to blame and resent Kale for abandoning him (while rescuing his Hobbit lover). Some time thereafter, Frigid Doom occurred, and he spent the next several millennia frozen. Shortly after thawing, he was rescued by the very man he had come to hate, and joined with his companions in the hopes of finding a chance to kill Kale.

 

Darff and Religion

Prior to his incarceration in the Hinkerville jail, Darff was largely reguarded as a non-believer.  This is not to say he didn't believe gods exsist, just that they weren't particularily praiseworthy.  He had rejected his families traditional god (Tutela, god of guarding things) in the belief that this particular diety had it out for him.  After that, he hadn't bothered too terribly much with the whole religion business, and the gods seemed to find him unimportant enough to leave alone.

 

Shortly after joining with the Redemption party, however, he has had sever experiances that he would call "religious", and his beliefs have begun to change as a result.  Suppel introduced him to the idea of a cosmis "Cobbler" who controls the entire universe and knows every action you take.  Shortly after, a series of holes in the faberic of reality/gameality have aloud Darff to communicate to beings that seem to confirm this belief of Suppels.  In seperate instances, he was instructed by voices from the holes that a)"Suppel is right.  Help Suppel overthrow the Cobbler." and b)"The Cobbler is your brother."  This knowledge has deeply troubled Darff (how can his brother be the most powerful being in the universe, and how could it be wise to overthrow this being?), and he is only now beginging to contimplate his new found religious beliefs.

   

Inventory

Name Description Quantity Location

Weapons

Hammer of Foe Non-Smiting
Heals damage instead of causing
1
Back
Flail of Faux Hurting
No damage, 2X fake damage
1
Belt
Mace   1  
Broadsword   1  
Red Herring A Craftsman Chainsaw 1  
Rat's Dagger On contact, the tip breaks off and worms it's way to the heart 1  
Spoon Sharpend tool originaly used to tunnel out of jail (+Nothing) 1  

Armor

Prison Clothes The prison jumpsuit of the Hinkerville jail 1 Redemption
Guards Uniform The uniform of a jail guard of Hinkerville 1 Redemption
Nut Cup Not magical 1 Worn
Redemption Uniforn Standard guards uniform from the Redemption 1 Worn
Robin Hood Hat

1 Worn

Magic Items

Arm Band Dispenses loaded potion on command 1 Worn (3rd Arm)
Time Bracelet Travel to any point of time for 1 minute (1/3 Charges).  Originally owned by the Time Traveler.
1 Worn (3rd Arm)
Temporal Amulet Adjust speed slightly, makes wearer always 5 minutes late 1 Bag
Boots of Great Speed Move at 5 times your speed for a round (20 charges) 1 Worn
Communication Amulet
Looted from ship wizard.  Used to communicate through great distance 1 Bag
Voice Ring
Changes voice of the wearer
1 Worn (3rd Arm)
7 Second Boots
Boots that launch you 7 seconds into the future on step 1 Bag
Death Wand Kills whomever you point it at (?/? Charges) 1 Bag
Ongal's Ring Helps Spellcasters
1 Bag
Ship Belt Belt for entering and navigating the Redemption 1 Worn
Kick Me Scroll When attached to a person, everyone has urge to attack wearer. 1 Bag
(Possible) Gernade of Surprise
Causes a suprise when thrown.
1
Bag
Fag Rod
Casts 1-10 Level Spells
1
Belt
Magic Cup      

Consumables

Potion Deux
Liquid Awesome
1 Bag
Smelly Beans

6 Bag
Mystery Potion
Effect Unknown
1 In Armband
Muffin Crumbs
Banana Nut
50 Bag

Miscellaneous

Encyclopedia Page
Gaming, Meta-Physics
2 Bag
Note from Self
"Suppel is right.  Help Suppel overthrow the Cobbler!" 1 Bag
Way of Kale
Merri's disgarded copy
1 Bag
Small Rock

15 Bag
Kazoo
1 Bag
Feet of Superior Rope

25 Bag
Accordian
1 Redemption
Falcon in Bird Cage

1 Redemption
Mediacal Instruments

1 Bag
Bunch of Incense

1 Bag
Indulgence into Ape Heaven
1 Bag
Bucket of Cow Feed

1 Bag
Basket of Torches

1 Bag
Disguise Kit

1 Bag
Sheet With donkey stain 1 Bag
Investments Scrolls
Buffalemon & Lettuce-Flavored Ice Cubes 2 Bag
Fairy Wings
Shaped like a flower.  A grotesque flower.
2 Bag
Portrait of Ongal
1 Strapped to back
Golem Scroll
Taken by Suppel from Munchkin Heating Golem
1 Bag
d20
A d20 given to him by his player.
1
Belt
Startrekcollectors Cup
A cup given to him by his player.
1
Belt

Body Parts

Assorted Limbs
Various limbs looted from Viller's room
4 Redemption
Potentate Larynx
Rothard's Larynx
1 Bag
Ongal's Larynx
Ongal's Larynx
1 Bag

Herbs

Blant
Heals bruises & damage from blunt instruments, falls, & the like.
5 Self
Draph
Heals any wound.  Has a pleasant fruity taste.
3 Self

 

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